How to lay a Hash Trail
Although there are no rules, H5 have evolved their method of laying a trail. It's similar to most others, and you can improvise to liven things up – but there are a few fundamentals that you should stick to if you don't want too many complaints
- The idea is to lay a trail that should take about 1 hour to run by the pack. As a guide, this usually means that an area of no more than 4 squares on an Ordnance Survey pathfinder 1:25000 series map should be used
- At the beginning indicate to the pack which way the trail begins and let them get on with it.
- Avoid laying false trails from the pub causing the pack to scatter around the area. Besides boring them, you also run the risk of splitting the pack. Bad Haring!!
- A T indicates a false trail and means that the pack must go back to the last check. Therefore you can't lay a T unless you have first laid a Check (circle)
- A Bar can be laid at any time and means that the trail branches off before that point.
- All trails leading from a Check should be terminated in a T if they are false trails.
- The unwritten rule (before I wrote it) is that if you can see the pub after you set-off, you can go straight ON-INN.